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[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]

Adventure Tour Mission Quiz

The main portion of Rockman DASH Adventure to Save the Planet, or at least the default first choice on the menu, is a mode where MegaMan starts out in the middle of a city and has to answer quiz questions correctly to diffuse bombs that have been scattered about by Teisel.


At a quick glance (a very quick glance) this mode of play resembles overworld exploration in Downtown Kattelox. You have streets with moving cars, various buildings all around, and a view of the wide ocean beyond. However, there are no people to talk to, there's no interacting with objects like trash cans, no buildings to enter, and of course the entire visual and gameplay side of things are, as with the rest of the game, like a poorly made fan game. All there is to do is track down the bombs and answer the questions.


There are 511 questions total, but each of the 12 bombs only requires that you answer 4 correctly. Each time you do, a ? slot on the bomb will change to a letter, eventually spelling out SAFE if you are successful. There is a ticking clock on each bomb however, and an incorrect answer will instantly drop the timer down 10 seconds. If you fail, the town explodes, the game ends, and you return to the title screen.