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[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]

MML1 Bonne Machines - Blumebears

Blumebears
Hit Points:
Blue 768, Red 896, Yellow 1856
The Blumebears are tank-like vehicles which, like most of the Bonnes' machines, are driven by Servbot pilots. Their job is to protect the key that opens the gate between the Downtown and City Hall areas.

There are three of them, each Blumebear being built with different capabilities. The red has the greatest attack power, while the yellow has the highest endurance, and the blue is faster than its counterparts.

When MegaMan approaches the trio and proves too strong, the three of them split up in different directions, racing around the Downtown area in an attempt to keep the key away from him.

Each of the Blumebears is equipped with machine guns and grenades for weaponry. If MegaMan pursues and destroys the Blumebear which carries the key, the other two can be avoided. However, in most cases, a threatened Blumebear will meet up with another and each will stop to exchange the key between Blumebears.

Technical Details