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[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]

MML1 Bonne Machines - Fokkerwolf

Fokkerwolf
Hit Points: 2048
Following the destruction of the Gesellschaft, the Bonnes are ready to go one more round with the Blue Boy, and this time, no more playing around!

Tron acts as the pilot for the Fokkerwolf, in what is perhaps the most challenging battle MegaMan must face on his Kattelox adventure. The Fokkerwolf is fast, powerful, and airborne. Though its attack pattern is easy to follow, keeping it within sight and getting a clear shot at it isn't. While many of the boss battles MegaMan faces can be greatly simplified with his lock-on ability, the Fokkerwolf moves fast enough to usually be out of the way by the time a shot reaches the point where it would have made contact. This means a lot more manual aiming is required.

With evasive maneuvers and an energy canteen, MegaMan can take care of himself, but like the battle at Lake Jyun, personal safety is not the only concern. The Fokkerwolf dishes out normal shots and homing missiles, both of which have a good chance of colliding with the Flutter. If the little ship takes too many hits, MegaMan's battle platform might end up going down before he can defeat his foe...

Technical Details