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[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
[ MML1 ] [ MML2 ] [ MML3 ] [ MOTB ]
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MML1 Bonne Machines - Horunisse

Horunisse
Hit Points: 576
The Horunisse are designed to be carriers, but also have the ability to drop bombs if needed for a combat situation.

In the attack on City Hall, three Horunisse command the scene by bringing in Maiberu Haagen units to deal out destruction to City Hall itself, as well as the surrounding area. If the units are destroyed, these Horunisse will leave the area and return with more.

Only by destroying these flying machines first, can the City Hall situation be taken care of. However, if not busily engaged in bringing new Maiberu Haagen machines on the scene, the Horunisse will begin repeatedly showering their enemy with bombs. With three of them in the air at once, dealing with them can be a handful.

Technical Details